Blog-Eintrag „Sila's Monk BIS Guide (Patch )“ von Chess Sila. though it looks like I'll be forced to convert to Samurai for raiding purposes. Ein guter Barde wird jedoch fast jeden Tag der Woche einen schlechten Samurai übertreffen. Daher sollte die Aussage, dass. alles Wissenswerte über den „Samurai“, seine Besonderheiten, Kommandos, Dauer: 15 Sekunden oder bis 3 Waffenfertigkeiten außer Iaijutsu ausgeführt.
Final Fantasy XIV Eureka Farm-Guide: So holt Ihr die neue Reliktwaffe!Ein guter Barde wird jedoch fast jeden Tag der Woche einen schlechten Samurai übertreffen. Daher sollte die Aussage, dass. Item Level Range. Equip. Level Range. Rarity. Categories. pm. Edit base set • Copy to base set • Import from Lodestone • BiS Solver • Clear selection. TANKS Paladin BiS: GCD: binkleyinsurance.com GCD: Ninja BiS: αρχείο λήψης (8). Highest DPS: Samurai BiS: αρχείο λήψης (10).
Samurai Best In Slot Playing Samurai Sensei VideoWhy Is Samurai META Now? - FFXIV
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Note: Overwhelm is a must. That said, Ikishoten can allow some leeway for Shikikoyo and Blade Bash.
It's not a bad idea to have one point on each, but not necessary. Up to you. Samurai, generally, will exclusively use Great Katana , and occasionally, Polearm.
In terms of options, players will generally seek out Ultimate Weapons or as they're more commonly known, REMA.
This is a list of potential options. Amanomurakumo Level III :. Kogarasumaru Level III :. Masamune Level III :. Dojikiri Yasutsuna :. While REMA is arguably "the ideal", there are various weapons leading up to these that will assist you in the process of gearing up Samurai.
Sensui :. Anahera Blade :. Kurikaranotachi :. Himetsuruichimonji :. Ichigohitofuri :. Deacon Blade :. Umaru :.
Note: Don't sweat it if you don't get "perfect" augments - you can always keep trying later on. These are just guidelines. Hachimonji :. Not many SAMs use polearms, but if you want to [like, for fun?!?!?!
The release of ambuscade weapons has changed this meta a bit, making them more viable for content with appropriate gear. Shining One :. There are, perhaps, other options Samurai's Artifact, Relic and Empyrean armors are particularly key towards different facets of your abilities.
These pieces serve different purposes and some of them are—at most—macro pieces. Priorities and reasoning will be included with each piece. These sets are by no means set in stone.
The "gearing up" process establishes a baseline set with low accuracy requirements but sufficient Store TP to maintain an x-hit build—however—these sets are built around a typical party composition bard, geo , but excluding SAM roll for any extra cushion in regards to TP.
TP overflow is a good thing anyway. The sets listed above, as mentioned earlier, are intended to be for scenarios where you don't require accuracy outside of what your buffs and food give you.
For the things that do need more accuracy, then these tiered sets start filling in. It's important to note that the accuracy listed on these sets is prior to any buffs e.
Hasso, cheers, food, etc. To determine the appropriate level of accuracy you need to jump to, it's important you understand what buffs you'll be receiving relative to your party composition and the estimated required accuracy of your target.
In short, the sets for when you don't want to die to a single TP move or magic spell, or avoid annoying status ailments.
Most weaponskills for Samurai share the same set as you would gear for Fudo or Shoha. The WS sets for the "gearing up" stage can apply to all WS.
I'll separate the "max" level into a "shoha" and a "fudo" set for those looking to get that top deeps. Now, it's important to understand that the sets listed above are a functional set for your primary physical weaponskills - e.
Fudo, Kasha, Gekko, Yukikaze. As for your other options, we have the following:. No SAM is complete without some Skillchain Knowledge. SCing is important due to all the extra damage it provides, much more than your weapon skill itself will do.
Multistepping, or creating multiple skillchains off of previous skillchains increases the damage of a skillchain more and more each step.
The window to create another step becomes shorter and shorter after each. Initially the window for a skillchain starts at 10 seconds between WSs to count.
Each step reduces that time down by about 2 seconds until reaching 3 seconds. Overall thanks to massive amount of Store TP and various ways to gain it, it is easy to multistep by yourself.
All primary WS properties are used first to create a SC, and if no SC is created then secondary properties are used. Empyrean and Relic WSs are the only WSs with a level 3 light or dark property.
These may be used to create light and dark with themselves. Note : denotates the need of Dojikiri Yasutsuna to continue the SC.
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