Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach. Neuheit. Backgammon, Kassette, 35 cm, Holz, Reisespiel mit leichte Schönheitsfehlern. 28,90 EUR *. In den Warenkorb. * inkl. ges. MwSt. zzgl. Versandkosten. Backgammon günstig online kaufen bei Amazon ✓ Neuheiten ✓ Große Auswahl: Holz, Koffer, Reise, Schach, Philos, Leder, Steine.
Online BackgammonHier kannst du Backgammon gratis online gegen den Computer spielen. Eine gute Möglichkeit die Backgammon-Regeln zu lernen. Der Computer kümmert sich. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als Erster alle eigenen Steine aus dem Spielfeld abtragen kann. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf denen sich die Spielsteine (je 15 pro Spieler) fortbewegen. Das Spielbrett.
Baggammon Screenshots VideoUndercover Backgammon Grandmaster plays in Istanbul Grand Bazaar (FUN TO WATCH!)
Unbedingt Kontakt mit Baggammon jeweiligen Kundendienst Baggammon. - NavigationsmenüWenn der Spieler, der sich Www.Uptownaces.Eu Vorteil Mittelalter Aufbauspiel, eine gute Chance hat, ein Gammon oder gar Backgammon zu gewinnen, kann es vorteilhaft sein, nicht zu verdoppeln, um einen höheren Gewinn zu erzielen. Backgammon is a version of the classic and popular board game that you can play online and for free on binkleyinsurance.com Your objective is to free all your checkers from the board before your opponent. Roll your dice and move your units in your respective direction in order to reach the top right part (in case of the black ones) or the bottom right part of the board (in case of the white ones)%(). Backgammon is a popular ancient board game. It is played with two players (lucky you, we have a computer player to enjoy!). The object of backgammon is to move all your checkers around the board in a clockwise motion and ultimately bear off the checkers from the board. The first player to remove all their checkers is the winner. Play one of the most revered board games in the world! Our backgammon collection features traditional and modern variations. House rules aside, you must bear off all of your checkers to win. A few lucky rolls of the dice will give you a big advantage over your opponent. Use your best hitting and entering strategies, and double the stakes for extra fun! Portes: Set-up and rules the same as backgammon, except that backgammons count as Baggammon 2 points and there is no doubling cube. Dice rolls are provided Magic Mirror Autostart random or pseudorandom number generators. Some surviving artworks are Cardsharps by Caravaggio the backgammon board is in the lower left and The Triumph of Death by Pieter Bruegel the Elder the backgammon board is in the lower right. The three games together are called 'Tavli' and are usually played one after the other in matches of three, five, or Atlantis Gold Casino points Holiday themes.
The objective is for players to remove bear off all their checkers from the board before their opponent can do the same.
As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
Each side of the board has a track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe , and are numbered from 1 to In the most commonly used setup, each player begins with fifteen chips, two are placed on their point, three on their 8-point, and five each on their point and their 6-point.
The two players move their chips in opposing directions, from the point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board.
The 7-point is referred to as the bar point, and the point as the midpoint. Usually the 5-point for each player is called the "golden point". To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice.
Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn.
After rolling the dice, players must, if possible, move their checkers according to the number shown on each die. For example, if the player rolls a 6 and a 3 denoted as "" , the player must move one checker six points forward, and another or the same checker three points forward.
The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six.
If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of allows the player to make four moves of five spaces each.
On any roll, a player must move according to the numbers on both dice if it is at all possible to do so.
If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends. If moves can be made according to either one die or the other, but not both, the higher number must be used.
If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. It may also land on a point occupied by exactly one opposing checker, or "blot".
In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made.
A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used.
The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e.
The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments. The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
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Don't like Star Wars? Roll your dice and move your units in your respective direction in order to reach the top right part in case of the black ones or the bottom right part of the board in case of the white ones.
This internet game requires strategic thinking skills, so get ready to use your brain like never before. Will you manage to get ahead of your opponent and remove all your checkers first?
Find out and have fun with Backgammon! Controls: Mouse. Backgammon Rating: 3. Snakes and Ladders. If you have any suggestions or questions, feel free to contact us at any time at support vipbackgammon.
Check regularly to see the newest posts from VIP Backgammon! Topics include tips, strategies, news and patch notes, interesting facts from the world of board games and much more!
Just read on. Check out the classical rules by which VIP Backgammon is played. They are recognized worldwide.
Learn all that is to learn about the rules in our blog post. You can read the full list of frequently asked questions on our FAQ page.
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What are chips? Chips are a virtual currency in VIPBackgammon. They are used to purchase items from the store, send gifts and join game rooms.
Chips can be purchased in our store, using one of the payment methods that our site supports. In addition, they can be earned from games.
Every registered user receives free chip bonuses every day. Read the complete list of frequently asked questions at our Official page with answers.
If you like VIP Backgammon, consider trying one of our other products. If you roll doubles, you get to move each die twice, concluding in four moves for that turn.
You may move your checkers onto any Point so long as it is occupied by your checkers, is empty, or has 1 opponent checker. You may not move your checkers onto a Point with two or more opponent checkers.
If you land on a Point with one opponent checker, you knock the opponent's checker off the board and send it back to the beginning.
The opponent must now roll and move into an empty spot in your home territory to get that checker back into gameplay. They may not move any other checkers until that knocked off checker is returned.
Beware though! Leaving your checkers open with only one on a point leaves them open to be knocked off by your opponent as well!
Once you move all your checkers into the upper right quadrant in the single player backgammon game , you may start bearing off. This means you can place your checkers into the slot on the right, removing them from the board.
Whoever manages to do this first wins! One to three points can be awarded during the backgammon game dependant on where the loser's checkers are on the board when the winner wins.Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als Erster alle eigenen Steine aus dem Spielfeld abtragen kann. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Hier kannst du Backgammon gratis online gegen den Computer spielen. Eine gute Möglichkeit die Backgammon-Regeln zu lernen. Der Computer kümmert sich. Gesellschaftsspiele erfunden und gespielt. Eines der ältesten Spiele, das sich praktisch in der ganzen Welt ausgebreitet hat, ist das Brettspiel Backgammon. Verdopplungen über 64 hinaus sind theoretisch möglich, in der Praxis aber extrem Super Hot Slot. Räume das Spielbrett leer und zerbreche alle Ziegel. Feld setzen. Drachen, Blumen, Bambus und die vier Winde. Backgammon Check out this classic game of skill, strategy, and luck. AARP's online Backgammon game will challenge your mind and gaming ability. Backgammon is one of the oldest known boardgames. The object of the game is to move your pieces along the board's triangles and off the board before your opponent does. There are a few different ways that this game is played. Backgammon is a game of luck and skill. It is played by two people with 15 pieces each on a board consisting of 24 spaces or points. The pieces are moved according to rolls of the dice. backgammon multiplayer game. board game for two players with pieces moving around the board according to roll of dice; game of strategy and luck; doubling cube option, simple delay clock; internet backgammon, free backgammon live. Backgammon is a popular ancient board game. It is played with two players (lucky you, we have a computer player to enjoy!). The object of backgammon is to move all your checkers around the board in a clockwise motion and ultimately bear off the checkers from the board. The first player to remove all their checkers is the winner.